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Places and what you need to know

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Places and what you need to know  Empty Places and what you need to know

Post by Admin Fri Jan 23, 2015 5:33 pm

Empire of Abel

-Alberia: Capital: Belfort. Population: 2,900,000+ Religion: Christianity. Technology: 2.

The territories that Alberia includes are presently located in the northern part of the Empire, in the well-known zone called the North Peninsula. Almost the entire zone is filled with leafy forests and green mountainsides nourished by constant rains and the great rivers that cross them. Only in its northern strip are there mountain masses, mostly frosted due to the height. The climate throughout the principality tends to be cold and humid all year, and in the rainy season (that normally occurs before summer) there are even great thunderstorms. The principality not only enjoys a great variety of native vegetation, but also it has many lone species of animals that live solely in their forests. The kingdom of eternal rains maintains a fragile economy based on internal commerce, since their towns tend to trade among themselves, ignoring the other principalities. Many speculate that it must be because its border with Galgados is practically blocked by mountains and Dalaborn has no need for its products,

It maintains a complex political system in which the prince democratically leads a parliament of twenty rulers elected by the people. Anyone, without any regard to social class, can be chosen.Although there are hundreds of towns and villages of varying sizes, the large cities are very few, and there is no metropolis located in the entire principality, not even its capital. Their armies are small, but almost all of Alberia is well trained for war. In a threatening situation, the village militias would prove to be as deadly as those of any professional army.


Arlan: Capital: Karh. Population: 3.100.000+ Government: Plutocracy (Imperial Principality). Languages: Latin. Religion: Christianity. Technology: 4.

Arlan, nation made up mainly of merchants and bourgeoises, is an important commercial principality that brings significant benefits to the Empire. The region, with a pleasant climate all year long, has large green areas, small hills, lush forests and numerous vineyards (the making of delicious wines is one of its most traditional characteristic). Its northern section is slightly more inhospitable, with several smaller uninhabited mountains and marshes. A rich and prosperous nation, Arlan thrives on the important commercial centers which are its cities and the goods that they produce and transport all over the world. The principality is especially well known for having a wide and prosperous maritime trade, no doubt its main source of income. In fact, its ports are considered the most important in the entire Torn Coast, and thousands of exotic products from the New Continent pass through there every day towards the borders of Gaïa. Traditionally it is a nation without a prince and instead, the seven richest men and women govern Arlan. Known as The Council, they control the trade and administration of all the cities and ports. The people of the region are very comfortable with their mandate, because it usually benefits the principality.

Ilmora:Capital: Hausser. Population: 1,100,000+ Government: Republic (Imperial Principality) Languages: Latin (Own dialect called “Cultured Language”) Religion: Christianity Technology: 5

The small principality of Ilmora is the cultural capital of the Empire, and without a doubt one of the greater bastions of knowledge and wisdom in its purest state. Although the area that it occupies is not very large and the climate tends to be cool the entire year, it is a fertile land in which its inhabitants do not benefit from it as much ad they could. Ilmora has no large mountain ranges, but everything in the land is sprinkled with hills and smaller mountains. It has a varied wildlife selection and the rural areas are characterized as being home for numerous wild animals

The main source of income for Ilmora is in its commercial art pieces, literature and essays, as much scientific as philosophical. Its cities are famous for their great schools of scribes, whose books are usually sold at exorbitant prices. It also receives important patronages and exterior donations, mainly from Abel and Gabriel. From the beginning of its inception Ilmora has never had princes because the Emperors themselves decided to keep the governmental system of the region intact, which has always been very appropriate for their people. The nation finds itself ruled by The Enlightened Order, a council of twelve great scholars and thinkers, who are chosen amongst the people of greatest renown or prestige. Only those that know how to read and write have the right to vote, although generally that includes most of the population of Ilmora. The elected members of The Enlightened Order keep their positions for their whole life, except for death or express resignation.

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Places and what you need to know  Empty Barren Lands

Post by Admin Fri Jan 23, 2015 5:45 pm

I decided not to post so much info and give real brief summaries

The barren land is super cold and seperate from the Empire. They were a part of it until the empress came about but the empire never played a big role in their lives.


Goldar: comprised of a bunch of small towns and villages that are run by the various clans across the area. Laws are determined by tribal custom. mostly barbarian types.

hauffman: northern most area and place that claims true lineage from the king of the north a long time ago. More civil than goldar. more rough life. because of terrain nearly everyone lives in one of the three great cities. poor education and value combat. strong belief in supernatural.

Hendell: most civil of the barren lands areas. They have a monarchy and a strong military. primarily self sufficient. It is separated into the warm south and cold north regions were the people live greatly different lifestyles.

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